![]() This +4 weapon, it works the best in the hand of a person who likes to think and plan ahead. The affected creature suffers 1d4 unholy damage for each scorch. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Whenever the wielder of this +3 weapon lands a hit, it scorches the enemy a bit. This +5 bardiche deals additional 3d6 negative energy damage. Whenever this +1 bardiche lands a hit on a medium or smaller creature, the target must pass a Fortitude saving throw (DC 17) or suffer additional weapon damage. This +5 holy bardiche grants its wearer a +2 circumstance bonus on attack and damage rolls against enemies with ranged weapons. After the ability is used, kill counter is reset to zero. The chosen enemy suffers a -4 penalty to AC for 1 minute. Whenever the wielder of this +5 unholy bardiche lands five killing blows, they can target an enemy. This is an intermediate step of relic creation. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. This is a +3 ghost touch heartseaker weapon. This is a +1 cold iron ghost touch weapon. But you can trust on items whose location is specific. If you know the specific location of any unique, please leave a comment! Note: All items on this page are taken directly from the game's source files, so there may not be access to every item in the game. ![]()
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