Try out the various blasters to see which matches your playstyle.Feel like you’re always taking blaster fire? Keep moving and duck behind crates and rocks.Grab one and hold it up to your mouth to eat it Terateak pods have healing properties.You can put more into your pouch to keep for later. You can stash Bacta Spray on your wrists for easy access in battle.Bacta Spray comes in handy two-dose containers and will get you up to full health in no time!.If your health meter starts beeping, you’ll want to use a Bacta Spray to heal. Your health meter is on your wrist display.You can scan certain characters and items that you find in the Wilds.You can use your hoverpack to gain access to new paths and reach higher enemies.If you don’t have a weapon, use your hands to melee enemies. After you defeat an enemy, you can pick up their weapons.“multitool”) handy – you can tuck it into your inventory for safekeeping. Don’t forget to keep your All-Kit tool (a.k.a. You may also try selecting the “show” or “not show” option for your torso. If you find it difficult to interact with the items on your vest, visit your settings to try adjusting it forward or backward with the torso slider.If you need help navigating the experience, don’t forget to push the locator button on your all-grip gauntlet (located on your wrist).You can always pick up a new one when you defeat an enemy. You can revisit places you’ve already been using the Fast Travel menu.You can find and collect items in the Wilds and turn them into Mubo for credits.Wondering what to do next? Look through the Pause Menu for additional missions, challenges, and information.If you feel your controller buzzing, check your hands for instructions.If you find that you can’t reach buttons or levers in the game, try adjusting your height up or down in the Settings Menu.You can strap two blasters to your belt to use during the game. Others you can pick up and put in your pouch, or on your holsters. If you see an orange symbol, it denotes items you can interact with.WIP - hand/weapons will no longer clip through objects when too close, the hand will raise up like in a lot of modern games.Star Wars: Tales from the Galaxy’s Edge Last Call Cheats The space on the far right side will be a small area where you can pick some items up before ending the level. Increased depth significantly changes the overall atmosphere.įinal area is completely changed, new architecture and a longer hallway, this is a WIP. Added some minor details also.Īdded more depth to the hallway with the knights, the knights are now pushed further back, there is also a balcony at one side of the room. Increased ceiling height in table room, added balcony where enemies will be placed which reduces flatness and increases overall depth of the room. Then if all is well i’ll release it to be played. I will then complete some huge detailing passes across the full level, change the lighting (its currently place holder) and implement gameplay and interactivity and enemies to fight. Once this is finalised, all areas and spacing for the level are complete. I’ve refined some areas of the later stages of the level, i’ve increased the overall gameplay space and added some new areas to add further depth to the areas which make a huge difference, the biggest being the last room at the end of the level which is currently being worked on. However, the good news is i’m right back at it. So its been a while since i’ve posted any updates, I took a little time off from this. Here is a simple walkthrough of the level. Finalise movement speed (walk speed/sprint speed).Create and set up physical materials to provide specific footstep sounds e.g.Setup death = restart level or a possible save system.Setup culling to fully optimise the level.Finalise AI and fully implement enemy placement into the map.AI/Enemies are almost complete and will be added to the level shortly.Added cob webs to hallway towards the end of the level.Started working on electricity switch in the doctors room.Added tower gate to the exterior that opens with a switch.Added drips from roofs to match the rain falloff.Implemented Interact - Press E to open doors for example.Implemented functional weapons, pickups and health.Added additional detail to most parts of the level.
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